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Sixth Sense Technology.

1.What is SixthSense?

Sixth Sense in scientific (or non-scientific) terms is defined as Extra Sensory Perception
or in short ESP. It involves the reception of information not gained through any of the five
senses. Nor is it taken from any experiences from the past or known. Sixth Sense aims to
more seamlessly integrate online information and tech into everyday life. By making
available information needed for decision-making beyond what we have access to with our
five senses, it effectively gives users a sixth sense.

2.Earlier SixthSense Prototype


Maes’ MIT group, which includes seven graduate students, were thinking about how a
person could be more integrated into the world around them and access information without having to do something like take out a phone. They initially produced a wristband that would
read an Radio Frequency Identification tag to know, for example, which book a user is
holding in a store.
They also had a ring that used infrared to communicate by beacon to supermarket smart
shelves to give you information about products. As we grab a package of macaroni, the ring
would glow red or green to tell us if the product was organic or free of peanut traces —
whatever criteria we program into the system.
They wanted to make information more useful to people in real time with minimal effort
in a way that doesn’t require any behaviour changes. The wristband was getting close, but we
still had to take out our cell phone to look at the information.
That’s when they struck on the idea of accessing information from the internet and
projecting it. So someone wearing the wristband could pick up a paperback in the bookstore
and immediately call up reviews about the book, projecting them onto a surface in the store
or doing a keyword search through the book by accessing digitized pages on Amazon or
Google books.
They started with a larger projector that was mounted on a helmet. But that proved
cumbersome if someone was projecting data onto a wall then turned to speak to friend — the
data would project on the friend’s face.

3.Recent Prototype

Present Device

Now they have switched to a smaller projector and created the pendant prototype to be
worn around the neck.
The SixthSense prototype is composed of a pocket projector, a mirror and a camera. The
hardware components are coupled in a pendant-like mobile wearable device. Both the
projector and the camera are connected to the mobile computing device in the user’s pocket.
We can very well consider the Sixth Sense Technology as a blend of the computer and the
cell phone. It works as the device associated to it is hanged around the neck of a person and
thus the projection starts by means of the micro projector attached to the device. Therefore, in
course, you turn out to be a moving computer in yourself and the fingers act like a mouse and
a keyboard.
The prototype was built from an ordinary webcam and a battery-powered 3M projector,
with an attached mirror — all connected to an internet-enabled mobile phone. The setup,
which costs less than $350, allows the user to project information from the phone onto any
surface — walls, the body of another person or even your hand.
Mistry wore the device on a lanyard around his neck, and colored Magic Marker caps on
four fingers (red, blue, green and yellow) helped the camera distinguish the four fingers and
recognize his hand gestures with software that Mistry created.

WORKING OF SIXTH SENSE TECHNOLOGY

4.Components

The hardware components are coupled in a pendant like mobile wearable device.
- Camera
- Projector
- Mirror
- Mobile Component
- Color Markers

5.Camera

Camera

A webcam captures and recognises an object in view and tracks the user’s hand gestures
using computer-vision based techniques.
It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing
what the user sees. It also tracks the movements of the thumbs and index fingers of both of
the user's hands. The camera recognizes objects around you instantly, with the microprojector
overlaying the information on any surface, including the object itself or your hand.

6.Projector

Projector
Also, a projector opens up interaction and sharing. The project itself contains a battery inside,
with 3 hours of battery life. The projector projects visual information enabling surfaces, walls
and physical objects around us to be used as interfaces. We want this thing to merge with the
physical world in a real physical sense. You are touching that object and projecting info onto
that object. The information will look like it is part of the object. A tiny LED projector
displays data sent from the smart phone on any surface in view–object, wall, or person.

7.Mirror


The usage of the mirror is significant as the projector dangles pointing downwards from
the neck.

8.Mobile Component


The mobile devices like Smartphone in our pockets transmit and receive voice and data
anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the
SixthSense software, and handles the connection to the internet. A Web-enabled smart phone
in the user’s pocket processes the video data. Other software searches the Web and interprets
the hand gestures.

9.Color Markers


It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green, and
blue tape helps the webcam recognize gestures. The movements and arrangements of these
makers are interpreted into gestures that act as interaction instructions for the projected
application interfaces.

10.Working


The hardware that makes Sixth Sense work is a pendant like mobile wearable
interface
It has a camera, a mirror and a projector and is connected wirelessly to a Bluetooth or
3G or wifi smart phone that can slip comfortably into one’s pocket
The camera recognizes individuals, images, pictures, gestures one makes with their
hands
Information is sent to the Smartphone for processing
The downward-facing projector projects the output image on to the mirror
Mirror reflects image on to the desired surface
Thus, digital information is freed from its confines and placed in the physical world

The entire hardware apparatus is encompassed in a pendant-shaped mobile wearable
device. Basically the camera recognises individuals, images, pictures, gestures one makes
with their hands and the projector assists in projecting any information on whatever type of
surface is present in front of the person. The usage of the mirror is significant as the projector
dangles pointing downwards from the neck. To bring out variations on a much higher plane,
in the demo video which was broadcasted to showcase the prototype to the world, Mistry uses
coloured caps on his fingers so that it becomes simpler for the software to differentiate
between the fingers, demanding various applications.
The software program analyses the video data caught by the camera and also tracks down
the locations of the coloured markers by utilising single computer vision techniques. One can
have any number of hand gestures and movements as long as they are all reasonably
identified and differentiated for the system to interpret it, preferably through unique and
varied fiducials. This is possible only because the ‘Sixth Sense’ device supports multi-touch
and multi-user interaction.
MIT basically plans to augment reality with a pendant picoprojector: hold up an object at
the store and the device blasts relevant information onto it (like environmental stats, for
instance), which can be browsed and manipulated with hand gestures. The "sixth sense" in
question is the internet, which naturally supplies the data, and that can be just about anything
-- MIT has shown off the device projecting information about a person you meet at a party on
that actual person (pictured), projecting flight status on a boarding pass, along with an entire
non-contextual interface for reading email or making calls. It's pretty interesting technology
that, like many MIT Media Lab projects, makes the wearer look like a complete dork -- if the
projector doesn't give it away, the colored finger bands the device uses to detect finger
motion certainly might.
The idea is that SixthSense tries to determine not only what someone is interacting with,
but also how he or she is interacting with it. The software searches the internet for
information that is potentially relevant to that situation, and then the projector takes over.
All the work is in the software," says Dr Maes. "The system is constantly trying to figure
out what's around you, and what you're trying to do. It has to recognize the images you see,
track your gestures, and then relate it all to relevant information at the same time."


The software recognizes 3 kinds of gestures:
Multitouch gestures, like the ones you see in Microsoft Surface or the iPhone --
where you touch the screen and make the map move by pinching and dragging.
Freehand gestures, like when you take a picture [as in the photo above]. Or, you
might have noticed in the demo, because of my culture, I do a namaste gesture to start
the projection on the wall.
Iconic gestures, drawing an icon in the air. Like, whenever I draw a star, show me the
weather. When I draw a magnifying glass, show me the map. You might want to use
other gestures that you use in everyday life. This system is very customizable.
The technology is mainly based on hand gesture recognition, image capturing, processing,
and manipulation, etc. The map application lets the user navigate a map displayed on a
nearby surface using hand gestures, similar to gestures supported by multi-touch based
systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The
drawing application lets the user draw on any surface by tracking the fingertip movements of
the user’s index finger.


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